" Many educational and community-oriented events have taken place
over the past two years on the eight ClevelandPlus islands in Second Life.
What distinguishes ClevelandPlus from other SecondLife environments is its
community partnerships which connects us to many of our community assets
including not only schools but museums, the library system, and our
healthcare systems. Several of Case's founding partners include the
Cleveland Clinic, the County Library System and Western Reserve Historical
Society. Although we are proud of the physical layout of our ClevelandPlus
islands, our primary focus is on teaching, learning and research. Assessment
is fundamental to all of our projects and events.
Classes, office hours, tutoring sessions, peer-to-peer group meetings,
international learning experiences and virtual campus tours make up much of
the educational activity on our Second Life islands. For these events we use
embedded sensors to gather metrics on the number of participants per event,
returning visitors, new visitors, time spent in world, and a heat map to
visualize places within the world which have been visited. Metrics are
important but we are even more interested in understanding the dimensions of
learning in a virtual environment. Currently assessment methodologies
include the use survey instruments, student reflections, student/faculty
focus groups, and individual interviews.
This year we have added a new dimension to our Second Life program. We are
working with three medical research projects; two at Case Western Reserve in
communication disorders and dental medicine, and one with the Cleveland
Clinic medical school in the area of psychiatry. In all cases the
researchers' interests center on the ability to standardize the learning
experience. We have developed avatars with speech disorders, created dental
offices and dental patients and most recently created a schizophrenic
patient with behaviors representative of the disease. During the experience
experts take the role of the patient while students communicate and interact
as "doctor" avatars. All interactions have or will be recorded using
machinima and with cameras focused on the real students. In addition,
motivation and perception research instruments have or will be administered."
Assessment and Research questions Case is focused on .....
1) What can be done in Second Life that cannot be done in other
applications?
2) Can Second Life be used as a viable learning platform?
3) What are best practices when using Second Life as a teaching and
learning platform?
4) What are the learning effects of Second Life?
5) What are best practices when using second Life as a learning
platform?
6) Metrics – adoption rate, usage patterns, satisfaction
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Wendy Shapiro, Ph.D.
Senior Academic Technology Officer; Director of ITAC Case Western Reserve
University
216-368-1006
wendy.shapiro@case.edu
Wendy Webb (SL)
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